Display Name = ""
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

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    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

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    Empty([])

CommonEvent 9
Name = "EV009"

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    Empty([])

CommonEvent 10
Name = "EV010"

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    Empty([])

CommonEvent 13
Name = "EV013"

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    Wait([60])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["Goodbye..."])
    FadeoutBGM([1])
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sonya--!! ...Huh?"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sonia_fc2", 0, 0, 2])
    ShowText(["\\n<Sonya>Hey, hold on...\nWhy are you suddenly yelling my name?"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>He's probably just confused after having taken in so much knowledge. The day of the Great Disaster, and the two parallel worlds that have set their sights on this one..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Oh, right...\nOne world where the Goddess won, and another where the Dark Goddess did."])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_eden_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["eden_fc2", 0, 0, 2])
    ShowText(["\\n<Eden>Yes, that is correct.\nAnd we come from the world of our Goddess Ilias."])
    ShowTextAttributes(["eden_fc2", 0, 0, 2])
    ShowText(["\\n<Eden>To delay destruction as much as possible...and to lead the chosen ones from numerous other worlds into our own."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>But saving only the people who you've chosen...\nI absolutely can't approve of something like that."])
    ShowPicture([5, "80_shion_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>Then you're telling us to welcome all of humanity from every parallel world into our own? No matter how you put it, that's just not possible."])
    ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
    ShowText(["\\n<Gnosis>Therefore, we welcome only the chosen ones into paradise, while at the same time minimizing each world's chaos erosion rate to delay their destruction."])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>I can't agree with something like that...\nWhat about the people who aren't chosen...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>So what are they supposed to do?\nThey can't help everyone, so they have no choice but to choose who to save."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah, but...!\nWe'd be leaving it all up to the angels to decide who will be saved and who won't!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Then how would you decide who gets chosen?\nWould you have them decide democratically by the result of a majority vote?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>If you did that, it would lead to massive bloodshed. Or would you rather have a lottery decide who gets saved?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    ShowPicture([5, "80_eden_st34", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>This is painful for us, too.\nIf it were possible, we would prefer to save everybody..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>But that's impossible--\nSo someone has to be the one to choose."])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>There is one more matter of serious concern.\nThose from the world ruled by the Dark Goddess are scheming something truly wretched."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Yes, Lilith implied as much...\nThey're using return network magic to gather souls into their own world."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What does that mean?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I told you that you don't need to know...\nIt's so abhorrent that I hesitate to even speak it aloud."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>But there is no doubt that they will commit mass slaughter in the process. All who reside in this world will be destroyed by the hands of the Dark Goddess."])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>We are desperately trying to put a halt to their schemes. Please forgive us that we cannot personally be of aid to you at this time, Ilias."])
    ShowPicture([5, "80_eden_st21", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_eden_st31", 0, 0, 200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>It's all right, Eden...\nPlease leave Ilias to this Eden."])
    ShowTextAttributes(["eden_fc2", 1, 0, 2])
    ShowText(["\\n<Eden>As I would expect of Eden...\nThis Eden admires your loyalty."])
    ErasePicture([6])
    ShowPicture([5, "80_shion_st05", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 4, 0, 2])
    ShowText(["\\n<Zion>Hey hey, Edens, don't stand around complimenting yourselves all day..."])
    ErasePicture([5])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I now understand your intentions.\nHowever, there will be many who won't accept the selection plan."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I don't want to accept it, myself..."])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>I hate it too, I don't want to accept a plan like that! There has to be some other way!"])
    ShowPicture([5, "80_eden_st34", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>We will not stop you from searching for another way. Rather, try your hardest to find a solution, so that you may have no regrets."])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>...In the end, you will come to understand.\nThat there is no other way aside from the plan we devised."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    ShowPicture([5, "80_eden_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 0, 0, 2])
    ShowText(["\\n<Eden>Hero Luka, in the near future, you will arrive at the time of decision. We hope you'll have made up your mind by then."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Time of decision...?"])
    ShowTextAttributes(["eden_fc2", 0, 0, 2])
    ShowText(["\\n<Eden>You will know when the time comes.\nI believe that you will make the right decision."])
    ShowPicture([5, "80_shion_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion>We're about done talking for now.\nWe can't relax here for too long."])
    ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
    ShowText(["\\n<Gnosis>The three Lilith Sisters are flying to a point three nautical miles east of Gold Coast... My energy level is...below half? When was it consumed...?"])
    ShowPicture([5, "80_eden_st21", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_eden_st31", 0, 0, 200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 0, 0, 2])
    ShowText(["\\n<Eden>...Well then Ilias, we must take our leave.\nEden, please take care of Ilias."])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>Leave it to this Eden.\nEden, please take care of your Ilias too."])
    ShowPicture([5, "80_shion_st04", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>We're counting on you, Naked Eden.\nLet's go, Dressed Eden."])
    ShowTextAttributes(["gnosis_fc1", 1, 0, 2])
    ShowText(["\\n<Gnosis>We shall meet again at the time of the great decision..."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    ShowAnimation([4, 501, false])
    ShowAnimation([5, 501, false])
    ShowAnimation([1, 501, false])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>They're gone..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We've just learned a lot of facts.\nAnd--"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=255.0)", 30, true])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([7, "iv_adramelek1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([7])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...Sonya, doesn't it feel like you've forgotten something? Something very important..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>Rather than forgetting...it's more like my head's a total mess. And chock-full of shocking facts."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Pull yourselves together...\nWhat Lilith said has revealed a horrible plot."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>The Monster Lord's intention is the extinction of all life. We must head for her castle and exterminate her at once."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>This world's Ilias was the cause of the mana disturbance. But she's already disappeared..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Right... The flow of mana has normalized, and we should be able to revive that maleficent bird. Let's go to the maleficent bird's shrine at once."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What happened next in the true history?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>With the power of the four spirits acquired,\nLuka embarked to the Monster Lord's Castle.\nThen he took on the Monster Lord--"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I see, so I should defeat the Monster Lord."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>W-well... More or less."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>More or less...?"])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>She is the source of all evil, and must be struck down with extreme prejudice! Surely you already know this...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>In that case, let's head for the Monster Lord's Castle!\n...Err, but first we need to head back to the divine bird's shrine."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>(If we continue to faithfully follow history like this, then we'll--)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...What's wrong, Ilias?"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>Nothing, I was just thinking to myself!\nCome now, let us make haste!"])
    FadeoutBGM([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_asioto3\", @pitch=100, @volume=100)"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["Goodbye, Luka..."])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"field3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>This isn't goodbye... I'm bringing you back, no matter what."])
    Wait([30])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Eh...? Did you say something?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Hm...? I wonder if that was just me..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>What are you doing?! We have to leave quickly!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Got it!"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Okaaay!"])
    PlaySE(["RPG::SE(@name=\"mon_asioto3\", @pitch=100, @volume=100)"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    Script(["gain_medal(64)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["History goes on turning as fate has begun to move.\nThe girl who is no longer beside me, and I, who have forgotten her."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The choice between light and darkness will soon come.\nWill our paths join, or will they cross?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Where will our adventure lead us, and what will it bring about in the end? Holding doubt and confusion, we begin walking towards the time of decision."])
    ControlSwitches([1525, 1525, 0])
    Script(["set_class_level(525, 351, 1, false, false)"])
    ControlVariables([1001, 1001, 0, 0, 34])
    ControlVariables([1076, 1076, 0, 0, 7])
    ControlSwitches([100, 100, 1])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    ControlSwitches([36, 36, 1])
    ControlSwitches([37, 37, 1])
    ControlSwitches([38, 38, 1])
    TransferPlayer([0, 2, 33, 193, 2, 2])
    ChangeTransparency([1])
    RecoverAll([0, 0])
    FadeinScreen([])
    Empty([])

CommonEvent 14
Name = "EV014"

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    Empty([])
